<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3760575518280138665</id><updated>2011-08-24T08:16:39.695-03:00</updated><title type='text'>Pinball 40°</title><subtitle type='html'>Projeto de desenvolvimento de um game 3D de pinball com o tema Rio de Janeiro</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://pinball40.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://pinball40.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Gabriel Giordano</name><uri>http://www.blogger.com/profile/16185008933234101660</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3760575518280138665.post-7318835952765005172</id><published>2010-07-09T20:27:00.005-03:00</published><updated>2010-09-26T17:28:05.605-03:00</updated><title type='text'>DEMO Finalizada!</title><content type='html'>Estaremos apresentando todos os dias do Anime Friends, na estande da Saga.&lt;br /&gt;Caso queira baixar nosso game (ainda em fase beta), clique em um dos links abaixo:&lt;br /&gt;&lt;br /&gt;RAPIDSHARE:&lt;br /&gt;&lt;a href="http://rapidshare.com/files/405819168/pinball40_demo.rar"&gt;http://rapidshare.com/files/405819168/pinball40_demo.rar&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4SHARED:&lt;br /&gt;&lt;a href="http://www.4shared.com/file/1oCO6hM5/pinball40_demo.html"&gt;http://www.4shared.com/file/1oCO6hM5/pinball40_demo.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Para reiniciar o jogo, aperte TAB e escreva: restartlevel&lt;br /&gt;&lt;br /&gt;Z - Move a palheta esquerda&lt;br /&gt;X - Move a palheta direita&lt;br /&gt;H - Lança a bolinha&lt;br /&gt;&lt;br /&gt;Sujestões? Críticas? Outros? deixe um comentário, ficaremos felizes em ajudar!&lt;br /&gt;&lt;br /&gt;:D&lt;br /&gt;&lt;br /&gt;Abraços!&lt;br /&gt;Gabriel Giordano&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3760575518280138665-7318835952765005172?l=pinball40.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pinball40.blogspot.com/feeds/7318835952765005172/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://pinball40.blogspot.com/2010/07/demo-finalizada.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/7318835952765005172'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/7318835952765005172'/><link rel='alternate' type='text/html' href='http://pinball40.blogspot.com/2010/07/demo-finalizada.html' title='DEMO Finalizada!'/><author><name>Gabriel Giordano</name><uri>http://www.blogger.com/profile/16185008933234101660</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3760575518280138665.post-1712854951723733846</id><published>2010-06-29T15:27:00.002-03:00</published><updated>2010-06-29T15:28:16.453-03:00</updated><title type='text'>Texturização Finalizada</title><content type='html'>&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;9 Texturas para Diffuse:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt; 1x - 1024x1024 - Para a tábua&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;1x - 1024x1024 - Para a parte interior da mesa e para o caminho do lado  direito da mesa&lt;/span&gt; &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;1x - 512x512 - Para o caminho do lado esquerdo da mesa &lt;/span&gt; &lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;1x - 512x512 - Para o resto da mesa, como os metais, bumpers, etc&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;1x - 512x512 - Para as palhetas e base do cristo&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;1x - 512x512 - Para o Cristo Redentor &lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;1x - 512x512 - Para o Camburão&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;2x - 512x512 - Para as favelas&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;4 Texturas para Normal Map:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;1x - 512x512 - Para o Cristo Redentor &lt;/span&gt; &lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;1x - 512x512 - Para o Camburão&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;2x - 512x512 - Para as  favelas&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;7 Texturas para Oppacity:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;6x - 256x256&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;1x - 64x64&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;Screenshots do resultado final:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_f5wM5RTcTII/TCo6lPeY4jI/AAAAAAAAAKk/FHnKZrfGp9k/s1600/pinballmesafinaludktex01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_f5wM5RTcTII/TCo6lPeY4jI/AAAAAAAAAKk/FHnKZrfGp9k/s320/pinballmesafinaludktex01.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_f5wM5RTcTII/TCo6vt5M9tI/AAAAAAAAAKs/sUsKxPHGxgQ/s1600/pinballmesafinaludktex02.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_f5wM5RTcTII/TCo6vt5M9tI/AAAAAAAAAKs/sUsKxPHGxgQ/s320/pinballmesafinaludktex02.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Nota: algumas texturas, prontas anteriormente, foram modificadas.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Abraços!&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Gabriel Giordano&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3760575518280138665-1712854951723733846?l=pinball40.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pinball40.blogspot.com/feeds/1712854951723733846/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://pinball40.blogspot.com/2010/06/texturizacao-finalizada.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/1712854951723733846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/1712854951723733846'/><link rel='alternate' type='text/html' href='http://pinball40.blogspot.com/2010/06/texturizacao-finalizada.html' title='Texturização Finalizada'/><author><name>Gabriel Giordano</name><uri>http://www.blogger.com/profile/16185008933234101660</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_f5wM5RTcTII/TCo6lPeY4jI/AAAAAAAAAKk/FHnKZrfGp9k/s72-c/pinballmesafinaludktex01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3760575518280138665.post-6735856079934826440</id><published>2010-06-18T16:27:00.003-03:00</published><updated>2010-06-18T16:27:54.648-03:00</updated><title type='text'>Logotipo Finalizado</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Posto aqui um preview do logotipo que será usado em nosso game, Pinball 40&lt;/span&gt;&lt;span style="font-size: small;"&gt;°&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;A imagem original tem aproximadamente 2500x1800 pixels, e além de ser usada como logotipo, poderá ser usada como wallpaper.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div style="color: #783f04;"&gt;&lt;b&gt;Segue dois previews em baixa resolução:&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_f5wM5RTcTII/TBvIXOD5iLI/AAAAAAAAAKU/aupYH7d_slc/s1600/Logotipo01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_f5wM5RTcTII/TBvIXOD5iLI/AAAAAAAAAKU/aupYH7d_slc/s320/Logotipo01.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_f5wM5RTcTII/TBvIYjHWiuI/AAAAAAAAAKc/ZXprMMwjmeA/s1600/Logotipo02.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_f5wM5RTcTII/TBvIYjHWiuI/AAAAAAAAAKc/ZXprMMwjmeA/s320/Logotipo02.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Abraços!&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Gabriel Giordano&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3760575518280138665-6735856079934826440?l=pinball40.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pinball40.blogspot.com/feeds/6735856079934826440/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://pinball40.blogspot.com/2010/06/logotipo-finalizado.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/6735856079934826440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/6735856079934826440'/><link rel='alternate' type='text/html' href='http://pinball40.blogspot.com/2010/06/logotipo-finalizado.html' title='Logotipo Finalizado'/><author><name>Gabriel Giordano</name><uri>http://www.blogger.com/profile/16185008933234101660</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_f5wM5RTcTII/TBvIXOD5iLI/AAAAAAAAAKU/aupYH7d_slc/s72-c/Logotipo01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3760575518280138665.post-9016212073304951215</id><published>2010-06-17T13:41:00.008-03:00</published><updated>2010-06-18T15:57:19.556-03:00</updated><title type='text'>Modelagem Finalizada</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Foram no total 27 Static Meshes para esta mesa, podendo aumentar de quantidade posteriormente. A maioria tem entre 100~400 tris, no máximo 1.250 para as Static Meshes mais complexas, como o Cristo Redentor e o Camburão. Toda a modelagem (incluindo as Static Meshes duplicadas) tem mais ou menos 15.000 tris&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;9 texturas, 8 com o tamanho inicial de 1024x1024 e 1 com o tamanho inicial de 2048x2048, as proporções das texturas poderão diminuir para melhorar a velocidade da engine.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Todas as 27 Static Meshes já estão com o mapeamento UV finalizado, e 3 texturas já estão finalizadas.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Toda modelagem já foi exportada e organizada para o UDK.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: #783f04;"&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;Screenshots da mesa no UDK, ainda em processo de texturização: &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_f5wM5RTcTII/TBpPLREVEUI/AAAAAAAAAJ8/bnKwoS7ihUA/s1600/pinballmesafinaludk01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/_f5wM5RTcTII/TBpPLREVEUI/AAAAAAAAAJ8/bnKwoS7ihUA/s320/pinballmesafinaludk01.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_f5wM5RTcTII/TBuVtc6dVoI/AAAAAAAAAKM/mttVTSw6GbQ/s1600/pinballmesafinaludk02.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_f5wM5RTcTII/TBuVtc6dVoI/AAAAAAAAAKM/mttVTSw6GbQ/s320/pinballmesafinaludk02.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Nota: Pão de Açucar foi substituido pelas favelas&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Abraços!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Gabriel Giordano&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3760575518280138665-9016212073304951215?l=pinball40.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pinball40.blogspot.com/feeds/9016212073304951215/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://pinball40.blogspot.com/2010/06/modelagem-finalizada.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/9016212073304951215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/9016212073304951215'/><link rel='alternate' type='text/html' href='http://pinball40.blogspot.com/2010/06/modelagem-finalizada.html' title='Modelagem Finalizada'/><author><name>Gabriel Giordano</name><uri>http://www.blogger.com/profile/16185008933234101660</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_f5wM5RTcTII/TBpPLREVEUI/AAAAAAAAAJ8/bnKwoS7ihUA/s72-c/pinballmesafinaludk01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3760575518280138665.post-6684201900849632212</id><published>2010-06-03T22:44:00.015-03:00</published><updated>2010-06-03T22:54:41.184-03:00</updated><title type='text'>Protótipo da Mesa</title><content type='html'>&lt;span style="font-family: Arial,Helvetica,sans-serif; font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Posto aqui o protótipo da mesa, que está sujeita a alterações posteriores.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;span style="color: #b45f06;"&gt;Protótipo renderizado no Mental Ray:&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_f5wM5RTcTII/TAha-uHLaiI/AAAAAAAAAG0/b_pBOXv9AQM/s1600/pinballmesaprogress02.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="317" src="http://4.bp.blogspot.com/_f5wM5RTcTII/TAha-uHLaiI/AAAAAAAAAG0/b_pBOXv9AQM/s320/pinballmesaprogress02.jpg" width="320" /&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Wireframe on shaded:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_f5wM5RTcTII/TAha3ra_PfI/AAAAAAAAAGs/kJ2ps46cL_o/s1600/pinballmesaprogress01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_f5wM5RTcTII/TAha3ra_PfI/AAAAAAAAAGs/kJ2ps46cL_o/s320/pinballmesaprogress01.jpg" width="284" /&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Abraços!&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Gabriel Giordano&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3760575518280138665-6684201900849632212?l=pinball40.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pinball40.blogspot.com/feeds/6684201900849632212/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://pinball40.blogspot.com/2010/06/prototipo-da-mesa.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/6684201900849632212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/6684201900849632212'/><link rel='alternate' type='text/html' href='http://pinball40.blogspot.com/2010/06/prototipo-da-mesa.html' title='Protótipo da Mesa'/><author><name>Gabriel Giordano</name><uri>http://www.blogger.com/profile/16185008933234101660</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_f5wM5RTcTII/TAha-uHLaiI/AAAAAAAAAG0/b_pBOXv9AQM/s72-c/pinballmesaprogress02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3760575518280138665.post-9099233823253421018</id><published>2010-06-03T10:16:00.008-03:00</published><updated>2010-06-03T20:20:58.054-03:00</updated><title type='text'>Relatório de Maio</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div style="color: #b45f06;"&gt;&lt;b&gt;Nome do Projeto&lt;/b&gt;&lt;/div&gt;- Pinball 40°&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;div style="color: #b45f06;"&gt;&lt;b&gt;Equipe&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;div style="color: #274e13;"&gt;- Kaique Biancatti&lt;/div&gt;&amp;nbsp;-Programação&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;div style="color: #274e13;"&gt;- Gabriel Giordano&lt;/div&gt;&amp;nbsp;- Modelagem, Texturização e Arte Final&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;div style="color: #274e13;"&gt;- Ivan Macedo&lt;/div&gt;&amp;nbsp;- Iluminação, Post Processing, Sistema de Partículas&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;div style="color: #274e13;"&gt;- Felippe Leão&lt;/div&gt;&amp;nbsp;- Concept Art, Materiais, Áudio&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;Briefing do Projeto&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&amp;nbsp;O Pinball 40° é um game de pinball com a temática baseada no Brasil, mais especificamente a cidade do Rio de Janeiro, mostrando de forma cômica parte da cultura carioca, sua ambientação e alguns de seus aspectos mais famosos, como as favelas, o Cristo Redentor, a polícia militar e o Pão de Açúcar.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;div style="color: #b45f06;"&gt;&lt;b&gt;Andamento do Desenvolvimento&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&amp;nbsp;Neste momento, o projeto está em sua fase inicial, cerca de 16% do esperado está pronto. Alguns concepts já foram criados, os modelos 3D do Cristo Redentor, a van blindada da polícia militar, o protótipo da mesa e o Pão de Açúcar estão prontos. A programação está em seus estágios iniciais, tivemos alguns problemas com o movimento da palheta, mas este já foi resolvido. Ainda falta terminar a seqüência das luzes, o contador de pontos e alguns pequenos detalhes.&amp;nbsp; O sistema de partículas, a iluminação e a biblioteca de sons ainda não estão prontos, e os efeitos de Post Processing estão em fase de testes.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Datas de Entrega&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;– Modelagem e Texturização - 18/06&lt;br /&gt;– Programação - 21/06&lt;br /&gt;– Efeitos e Iluminação - 21/06&lt;br /&gt;– Áudio - 21/06&lt;br /&gt;– Concepts - 09/06&lt;br /&gt;– Materiais - 23/06&lt;br /&gt;– Finalização - 23/06&lt;br /&gt;– Encarte - 28/06&lt;br /&gt;– Data de Entrega - 02/07&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3760575518280138665-9099233823253421018?l=pinball40.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pinball40.blogspot.com/feeds/9099233823253421018/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://pinball40.blogspot.com/2010/06/relatorio-de-maio.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/9099233823253421018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/9099233823253421018'/><link rel='alternate' type='text/html' href='http://pinball40.blogspot.com/2010/06/relatorio-de-maio.html' title='Relatório de Maio'/><author><name>Gabriel Giordano</name><uri>http://www.blogger.com/profile/16185008933234101660</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3760575518280138665.post-1935682245174866768</id><published>2010-05-28T23:42:00.008-03:00</published><updated>2010-05-28T23:59:43.872-03:00</updated><title type='text'>Algumas Static Meshes</title><content type='html'>&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Devido a alguns problemas não pude postar imediatamente as modelagens finalizadas neste mês, porém hoje, postarei duas static meshes, já finalizadas e prontas para serem usada na engine UDK.&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Cristo Redentor:&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;a href="http://4.bp.blogspot.com/_f5wM5RTcTII/TAB8p_F6tVI/AAAAAAAAABc/UnT0bkYLXXk/s1600/cristoredentor04.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_f5wM5RTcTII/TAB8p_F6tVI/AAAAAAAAABc/UnT0bkYLXXk/s320/cristoredentor04.jpg" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Cristo Redentor texturizado:&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;a href="http://3.bp.blogspot.com/_f5wM5RTcTII/TAB83e1L1oI/AAAAAAAAABk/bUkgqlNucLg/s1600/cristoredentor03.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_f5wM5RTcTII/TAB83e1L1oI/AAAAAAAAABk/bUkgqlNucLg/s320/cristoredentor03.jpg" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Cristo Redentor, já pronto para ser usado na UDK:&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;a href="http://3.bp.blogspot.com/_f5wM5RTcTII/TAB9M_Ox_7I/AAAAAAAAABs/hNNUV5f0ySg/s1600/cristoredentor01.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_f5wM5RTcTII/TAB9M_Ox_7I/AAAAAAAAABs/hNNUV5f0ySg/s400/cristoredentor01.jpg" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;O Camburão da Polícia Militar, mais conhecido como Caveirão:&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;a href="http://1.bp.blogspot.com/_f5wM5RTcTII/TAB9wBUeosI/AAAAAAAAAB8/rhqzv0LYULk/s1600/caveirao04.JPG"&gt;&lt;img src="http://1.bp.blogspot.com/_f5wM5RTcTII/TAB9wBUeosI/AAAAAAAAAB8/rhqzv0LYULk/s320/caveirao04.JPG" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;a href="http://4.bp.blogspot.com/_f5wM5RTcTII/TAB9tdComeI/AAAAAAAAAB0/WJfLWfHGjeo/s1600/caveirao02.JPG"&gt;&lt;img src="http://4.bp.blogspot.com/_f5wM5RTcTII/TAB9tdComeI/AAAAAAAAAB0/WJfLWfHGjeo/s320/caveirao02.JPG" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Caveirão texturizado:&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;a href="http://1.bp.blogspot.com/_f5wM5RTcTII/TAB-NxW7z7I/AAAAAAAAACE/yG0wxyqF2Zw/s1600/caveirao01.JPG"&gt;&lt;img src="http://1.bp.blogspot.com/_f5wM5RTcTII/TAB-NxW7z7I/AAAAAAAAACE/yG0wxyqF2Zw/s320/caveirao01.JPG" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;a href="http://2.bp.blogspot.com/_f5wM5RTcTII/TAB-RAUz8HI/AAAAAAAAACM/5ESkM5EAB_I/s1600/caveirao03.JPG"&gt;&lt;img src="http://2.bp.blogspot.com/_f5wM5RTcTII/TAB-RAUz8HI/AAAAAAAAACM/5ESkM5EAB_I/s320/caveirao03.JPG" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #b45f06; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Caveirão, já pronto para ser usado na UDK:&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://2.bp.blogspot.com/_f5wM5RTcTII/TAB-nY-Sd8I/AAAAAAAAACU/PS4ZYhxDGFI/s1600/caveirao05.JPG"&gt;&lt;img src="http://2.bp.blogspot.com/_f5wM5RTcTII/TAB-nY-Sd8I/AAAAAAAAACU/PS4ZYhxDGFI/s400/caveirao05.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Em breve, postarei mais progressos.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Abraços!&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Gabriel Giordano&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3760575518280138665-1935682245174866768?l=pinball40.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pinball40.blogspot.com/feeds/1935682245174866768/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://pinball40.blogspot.com/2010/05/algumas-static-meshes.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/1935682245174866768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/1935682245174866768'/><link rel='alternate' type='text/html' href='http://pinball40.blogspot.com/2010/05/algumas-static-meshes.html' title='Algumas Static Meshes'/><author><name>Gabriel Giordano</name><uri>http://www.blogger.com/profile/16185008933234101660</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_f5wM5RTcTII/TAB8p_F6tVI/AAAAAAAAABc/UnT0bkYLXXk/s72-c/cristoredentor04.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3760575518280138665.post-7230250541572281969</id><published>2010-05-24T17:44:00.004-03:00</published><updated>2010-05-24T18:34:34.920-03:00</updated><title type='text'>Solução de Programação!</title><content type='html'>Encontrei! Encontrei finalmente a solução para o nosso problema de programação.&lt;br /&gt;Estávamos pesquisando como chamar pelo controle do usuário (o teclado) uma ação do Kismet, com a possibilidade de configurar o botão usado para executar esta ação. Após uma semana de procura, o link que nos deu base para fazer isso (em inglês): &lt;a href="http://okita.com/alex/?p=682"&gt;http://okita.com/alex/?p=682&lt;/a&gt;&lt;br /&gt;Primeiro de tudo, críamos um novo 'Sequence Event', um novo evento do Kismet. Para isso, fomos até o diretório:&lt;br /&gt;UDK\Development\Src\Engine\Classes&lt;br /&gt;&lt;br /&gt;E críamos o SeqEvent_MyCustomKismetEvent.uc, com a seguinte programação em UnrealScript:&lt;blockquote&gt;&lt;div class="wp_syntax"&gt;&lt;div class="code"&gt;&lt;pre class="cpp"  style="font-family:monospace;"&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;class&lt;/span&gt; SeqEvent_MyCustomKismetEvent extends SequenceEvent&lt;span style="color: rgb(0, 128, 128);"&gt;;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;event Activated&lt;span style="color: rgb(0, 128, 0);"&gt;(&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;)&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;{&lt;/span&gt;&lt;br /&gt;  `&lt;span style="color: rgb(0, 0, 221);"&gt;log&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;(&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;"event activated."&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;)&lt;/span&gt;&lt;span style="color: rgb(0, 128, 128);"&gt;;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;}&lt;/span&gt;defaultproperties&lt;span style="color: rgb(0, 128, 0);"&gt;{&lt;/span&gt;&lt;br /&gt;  ObjName&lt;span style="color: rgb(0, 0, 128);"&gt;=&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;"MyCustomKismetEvent"&lt;/span&gt;&lt;br /&gt;  ObjCategory&lt;span style="color: rgb(0, 0, 128);"&gt;=&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;"MyCustomEvents"&lt;/span&gt;   bPlayerOnly&lt;span style="color: rgb(0, 0, 128);"&gt;=&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;false&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;}&lt;/span&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;O 'event Activated()' é o mais importante no momento, porque ativa esse novo objeto quando você o procura no Kismet.&lt;br /&gt;&lt;br /&gt;O próximo passo é adicionar essa função de execução no 'GamePlayerController', ou seja, o controle de jogo.&lt;br /&gt;Caminho: UDK\Development\Src\GameFramework\Classes\GamePlayerController.uc&lt;br /&gt;Função:&lt;br /&gt;&lt;blockquote&gt;&lt;pre class="cpp"  style="font-family:monospace;"&gt;exec function MyCustomKismetEvent &lt;span style="color: rgb(0, 128, 0);"&gt;(&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;)&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;{&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  local &lt;span style="color: rgb(0, 0, 255);"&gt;int&lt;/span&gt; i&lt;span style="color: rgb(0, 128, 128);"&gt;;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  local Sequence GameSeq&lt;span style="color: rgb(0, 128, 128);"&gt;;&lt;/span&gt;&lt;br /&gt;  local array&lt;span style="color: rgb(0, 0, 128);"&gt;&lt;&lt;/span&gt;SequenceObject&lt;span style="color: rgb(0, 0, 128);"&gt;&gt;&lt;/span&gt; AllSeqEvents&lt;span style="color: rgb(0, 128, 128);"&gt;;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  GameSeq &lt;span style="color: rgb(0, 0, 128);"&gt;=&lt;/span&gt; WorldInfo.&lt;span style="color: rgb(0, 119, 136);"&gt;GetGameSequence&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;(&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;)&lt;/span&gt;&lt;span style="color: rgb(0, 128, 128);"&gt;;&lt;/span&gt;&lt;br /&gt;  &lt;span style="color: rgb(0, 0, 255);"&gt;if&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;(&lt;/span&gt;GameSeq &lt;span style="color: rgb(0, 0, 64);"&gt;!&lt;/span&gt;&lt;span style="color: rgb(0, 0, 128);"&gt;=&lt;/span&gt; None&lt;span style="color: rgb(0, 128, 0);"&gt;)&lt;/span&gt;&lt;br /&gt;  &lt;span style="color: rgb(0, 128, 0);"&gt;{&lt;/span&gt;&lt;br /&gt;          GameSeq.&lt;span style="color: rgb(0, 119, 136);"&gt;FindSeqObjectsByClass&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;(&lt;/span&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;class&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;'SeqEvent_MyCustomKismetEvent'&lt;/span&gt;,&lt;br /&gt;&lt;span style="color: rgb(0, 0, 255);"&gt;true&lt;/span&gt;, AllSeqEvents&lt;span style="color: rgb(0, 128, 0);"&gt;)&lt;/span&gt;&lt;span style="color: rgb(0, 128, 128);"&gt;;&lt;/span&gt;&lt;br /&gt;          &lt;span style="color: rgb(0, 0, 255);"&gt;for&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;(&lt;/span&gt;i&lt;span style="color: rgb(0, 0, 128);"&gt;=&lt;/span&gt;&lt;span style="color: rgb(0, 0, 221);"&gt;0&lt;/span&gt;&lt;span style="color: rgb(0, 128, 128);"&gt;;&lt;/span&gt; i&lt;span style="color: rgb(0, 0, 128);"&gt;&lt;&lt;/span&gt;AllSeqEvents.&lt;span style="color: rgb(0, 119, 136);"&gt;Length&lt;/span&gt;&lt;span style="color: rgb(0, 128, 128);"&gt;;&lt;/span&gt; i&lt;span style="color: rgb(0, 0, 64);"&gt;++&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;)&lt;/span&gt;&lt;br /&gt;                  SeqEvent_MyCustomKismetEvent&lt;span style="color: rgb(0, 128, 0);"&gt;(&lt;/span&gt;AllSeqEvents&lt;span style="color: rgb(0, 128, 0);"&gt;[&lt;/span&gt;i&lt;span style="color: rgb(0, 128, 0);"&gt;]&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;)&lt;/span&gt;.&lt;span style="color: rgb(0, 119, 136);"&gt;CheckActivate&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;(&lt;/span&gt;WorldInfo, None&lt;span style="color: rgb(0, 128, 0);"&gt;)&lt;/span&gt;&lt;span style="color: rgb(0, 128, 128);"&gt;;&lt;/span&gt;&lt;br /&gt;  &lt;span style="color: rgb(0, 128, 0);"&gt;}&lt;/span&gt;&lt;br /&gt;  `&lt;span style="color: rgb(0, 0, 221);"&gt;log&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;(&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;"MyCustomKismetEventactivated "&lt;/span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;)&lt;/span&gt;&lt;span style="color: rgb(0, 128, 128);"&gt;;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;}&lt;br /&gt;&lt;/span&gt;&lt;/pre&gt;&lt;/blockquote&gt;Essa função mostra para o controle que existe uma ação a ser executada - nesse caso, uma ação do Kismet - quando um determinado botão for pressionado, que é o próximo e último passo que vamos fazer.&lt;br /&gt;&lt;br /&gt;Agora, vá para o caminho:&lt;br /&gt;&lt;br /&gt;UDK\UTGame\Config\DefaultInput.ini&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;E prepare-se para adicionar duas linhas de programação. A primeira:&lt;br /&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;pre&gt;;-----------------------------------------------------------------------------------------&lt;br /&gt;; BINDINGS USED TO ORGANIZE ALL GAME BINDABLE ACT&lt;br /&gt;IONS IN ONE PLACE FOR SYSTEMS SUCH AS UI&lt;br /&gt;; GBA - GAME BINDABLE ACTION&lt;br /&gt;&lt;br /&gt;; "_Gamepad" - IS USED WHEN A CONTROLLER IS USING AN ALTERED MAPPING FOR AN ACTION&lt;br /&gt;;-----------------------------------------------------------------------------------------&lt;br /&gt;//VÁRIOS OUTROS COMANDOS&lt;br /&gt;//No final de todos esses comandos coloque a linha abaixo&lt;br /&gt;&lt;br /&gt;.Bindings=(Name="GBA_F12",Command="MyCustomKismetEvent")&lt;br /&gt;&lt;/pre&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family:Georgia,serif;"&gt;Essa serve para mostrar que a tecla 'GBA_F12' (que corresponde ao F12 de nosso teclado, como vamos mostrar na próxima parte) vai executar o coman&lt;/span&gt;&lt;span style="font-family:Georgia,serif;"&gt;do 'MyCustomKismetEvent', que é o nosso evento do Kismet que cría&lt;/span&gt;&lt;span style="font-family:Georgia,serif;"&gt;mos ali em cima.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Georgia,serif;"&gt;;------------------------------------------------------------------&lt;/span&gt; &lt;span style="font-family:Georgia,serif;"&gt;-----------------------&lt;br /&gt;; Game Keyboard/Mouse Bindings&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Georgia,serif;"&gt;;----------------------------------------------------------------------&lt;/span&gt; &lt;span style="font-family:Georgia,serif;"&gt;-------------------&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;pre&gt;; Primary default bindings&lt;br /&gt;//vários outros comandos&lt;br /&gt;//No final escreva...&lt;br /&gt;.Bindings=(Name="F12",Command="GBA_F12")&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/pre&gt;Isso dirá ao controle que ao apertar a tecla F12, a sequência de Kismet  para o 'MyCustomKismetEvent' será ativada.&lt;br /&gt;&lt;br /&gt;Para testar, fiz uma sequência 'Toggle' no Kismet, que ativa e desativa um emissor de partículas pretas do chão. A sequência ficou assim:&lt;br /&gt;&lt;pre&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YXexCEbwz-A/S_ruJLiOkTI/AAAAAAAAABE/MGZHMuPxitA/s1600/ScreenHunter_01+May.+24+18.18.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 321px;" src="http://3.bp.blogspot.com/_YXexCEbwz-A/S_ruJLiOkTI/AAAAAAAAABE/MGZHMuPxitA/s400/ScreenHunter_01+May.+24+18.18.jpg" alt="" id="BLOGGER_PHOTO_ID_5474950138504843570" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YXexCEbwz-A/S_ruJLiOkTI/AAAAAAAAABE/MGZHMuPxitA/s1600/ScreenHunter_01+May.+24+18.18.jpg"&gt; &lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YXexCEbwz-A/S_ruJLiOkTI/AAAAAAAAABE/MGZHMuPxitA/s1600/ScreenHunter_01+May.+24+18.18.jpg"&gt;&lt;/a&gt;&lt;span style="font-family: Georgia,serif;"&gt;&lt;/span&gt;Ao testar o level, o emissor está funcionando:&lt;br /&gt;&lt;/pre&gt;&lt;br /&gt;&lt;pre&gt;&lt;span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YXexCEbwz-A/S_rvJjTf77I/AAAAAAAAABM/gQcrt7qaULY/s1600/ScreenHunter_02+May.+24+18.20.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 309px;" src="http://2.bp.blogspot.com/_YXexCEbwz-A/S_rvJjTf77I/AAAAAAAAABM/gQcrt7qaULY/s400/ScreenHunter_02+May.+24+18.20.jpg" alt="" id="BLOGGER_PHOTO_ID_5474951244397146034" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/pre&gt; &lt;blockquote&gt;Aperto F12 (Que é a tecla que escolhemos para fazer o evento), e voilá! O emissor para de emitir as partículas, mostrando que nosso evento é um sucesso, e assim permitindo-nos criar novas teclas com novas funções para o nosso Pinball!&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;pre&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span style="color: rgb(0, 128, 0);"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YXexCEbwz-A/S_rvKTH9g4I/AAAAAAAAABU/uJ-Mu6zR_OE/s1600/ScreenHunter_03+May.+24+18.20.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 309px;" src="http://3.bp.blogspot.com/_YXexCEbwz-A/S_rvKTH9g4I/AAAAAAAAABU/uJ-Mu6zR_OE/s400/ScreenHunter_03+May.+24+18.20.jpg" alt="" id="BLOGGER_PHOTO_ID_5474951257233654658" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Lembre-se: Em um momento ou outro, talvez seja necessário editar as propriedades dos arquivos .ini e .uc para eles não serem 'Read-Only' - somente leitura - para que você possa editá-los.&lt;br /&gt;&lt;br /&gt;Beijundas,&lt;br /&gt;Kiki&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:Georgia,serif;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:Georgia,serif;"&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3760575518280138665-7230250541572281969?l=pinball40.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pinball40.blogspot.com/feeds/7230250541572281969/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://pinball40.blogspot.com/2010/05/solucao-de-programacao.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/7230250541572281969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/7230250541572281969'/><link rel='alternate' type='text/html' href='http://pinball40.blogspot.com/2010/05/solucao-de-programacao.html' title='Solução de Programação!'/><author><name>Kaíque Biancatti</name><uri>http://www.blogger.com/profile/14919823394615868950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-Bh-Jc0U7lSQ/TaC8i5gwp6I/AAAAAAAAAB0/T6AkT2_bNc8/s220/134208_interpretar3.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YXexCEbwz-A/S_ruJLiOkTI/AAAAAAAAABE/MGZHMuPxitA/s72-c/ScreenHunter_01+May.+24+18.18.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3760575518280138665.post-5907864708873081439</id><published>2010-05-22T11:04:00.002-03:00</published><updated>2010-05-22T21:37:29.167-03:00</updated><title type='text'>Início do desenvolvimento</title><content type='html'>&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&amp;nbsp;Este projeto  está começando por uma disputa entre alunos do curso Playgame da escola &lt;a href="http://www.saga.art.br/"&gt;Saga&lt;/a&gt;, localizada na Lapa, São Paulo.  A disputa é a seguinte: as 5 melhores demos de jogos produzidas, de  01/05/2010 até 01/07/2010, serão apresentadas no estande da Saga no &lt;a href="http://www.anifriends.com.br/"&gt;Anime Friends&lt;/a&gt;. Ou seja, nossa  equipe terá 2 meses para produzir este game, um prazo muito curto para  somente 4 integrantes.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&amp;nbsp;Nas primeiras semanas do mês de maio,  discutimos idéias para nosso game, e chegamos a uma conclusão:  Escolhemos o Pinball, por ser viável produzir em apenas 2 meses. (claro  que somente com extrema dedicação)&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&amp;nbsp;E baseado nesta escolha, cada  integrante da equipe apresentou sua idéia para a mesa do Pinball. Nisto,  decidimos criar o Rio de Janeiro (no futuro, pretendemos criar outras  mesas).&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&amp;nbsp;A partir de hoje,  postaremos a evolução de nosso projeto, cada integrante irá postar, aqui  neste blog, o que está fazendo para o desenvolvimento deste game.&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #bf9000; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;- O nome de nosso Game:&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Pinball 40°&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #bf9000; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&amp;nbsp;- A Equipe:&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Kaique Biancatti&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Gabriel Giordano&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Felippe Leão&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;Ivan Macedo&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3760575518280138665-5907864708873081439?l=pinball40.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pinball40.blogspot.com/feeds/5907864708873081439/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://pinball40.blogspot.com/2010/05/inicio-do-desenvolvimento.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/5907864708873081439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3760575518280138665/posts/default/5907864708873081439'/><link rel='alternate' type='text/html' href='http://pinball40.blogspot.com/2010/05/inicio-do-desenvolvimento.html' title='Início do desenvolvimento'/><author><name>Gabriel Giordano</name><uri>http://www.blogger.com/profile/16185008933234101660</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
